release v0.8.8
0.8: The sky in front of other worlds
The Moon is lit by the Sun wherever you stand: from the launch pad at night it is no longer a black disc, and by day it hangs pale in the blue sky instead of vanishing into it. Plus 8 updates, up to 0.8.8.
By Royendgel Silberie
Version 0.8 and every update to it, newest first. The game shows the same notes on its main menu once per version.
0.8.8 · The planets in the night sky
2026-10-05
- Jupiter, Mars, Saturn, Venus and the brighter moons now shine in the night sky as points at their real brightness, brighter than any star, and fade with the sky the way the stars do.
- Buying the Planets Expansion from the barrier at a locked world works again: the barrier no longer reopens over the purchase while you are paying or signing in.
- No more seams across the Moon’s craters seen from orbit: a crater that sat near the edge of its cell used to be cut off along a straight line.
- A body setting behind the horizon no longer jumps down by its own width at the last moment, and the Sun’s light fades at the Sun you see, lifted by the air, not at the one below the horizon.
0.8.7 · Settings and the pause screen, redrawn
2026-10-05
- Settings has the title screen’s look: a heading that says where you are, the tabs in one centred bar, quiet section captions and round arrow buttons, with Back and its Esc key in the top corner.
- The pause screen’s list says what is behind each entry, with an icon for each: your vehicles, the mission log, automation, challenges, research and contracts.
- The flight panels’ titles (Flight data, Next stage, Fuel) are small grey captions, so the colour on screen is what they read out.
0.8.6 · Settings match the rest of the game
2026-10-05
- Settings, the launch and teleport picker and the Vehicles list mark what you have chosen in the same orange as the title screen, instead of a blue of their own.
- The Cheats section is a plain row with an amber edge, so it no longer looks like the button you are meant to press.
- Deleting a world no longer leaves its planet behind the Worlds list.
0.8.5 · Boosters light at full power
2026-10-05
- Solid boosters reach full thrust in about half a second, as real ones do, instead of building up over five: a booster stack no longer sits on the pad after ignition.
0.8.4 · Structures that ring like real ones
2026-10-05
- A parachute torn away stays torn after you reload, rewind or dock, and an open one comes back open instead of packing itself away.
- In a Realistic world a craft’s structure now damps like a real airframe’s, fifteen times less than before, so stacks ring after staging and engine starts the way real ones do.
0.8.3 · Craters you can read from orbit
2026-10-05
- Airless worlds seen from orbit show real craters of every size, each with a sunlit wall and a shadowed one, instead of a smear of same-sized dark dots.
0.8.2 · The same sky on every menu screen
2026-10-05
- Worlds, Tutorials, Credits, the Shop and the new-world form keep the Milky Way and your world’s planet behind them, so moving around the menu no longer drops you onto a plain starfield.
- On the new-world form your choices are marked with an orange edge, and Create World is the one bright orange button.
0.8.1 · No more crushed shadows
2026-10-05
- The colour grade no longer crushes dark tones to black: shadows keep their detail, a moonlit landscape is a dim field you can see instead of a black void, and grass keeps its natural colour instead of an oversaturated green.
- Cloud bases and night skies are a neutral grey instead of a mauve cast, and the moonlit sky is a deeper navy.
0.8.0 · The sky in front of other worlds
2026-10-04
- The Moon is lit by the Sun wherever you stand: from the launch pad at night it is no longer a black disc, and by day it hangs pale in the blue sky instead of vanishing into it.
- Air you look through changes what is behind it: the low Moon rises dim and orange and turns white as it climbs, haze on a murky day dims it more, Mars’s dust dims its moons without reddening them much, and Titan’s haze hides Saturn altogether.
- Near the horizon the air lifts the Moon, the planets and the Sun by up to half a degree and flattens them, as it does a real sunset.
- From the night side of an orbit, the sunlit edge of the planet below stays lit instead of going dark with your craft.
- If the launch complex is ever built at the wrong spot, it rebuilds itself under your rocket instead of leaving you on bare grass.