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Roadmap

Where this is going

No dates. Novera is built by one person and a date would be a guess dressed up as a promise. What is here instead: what you can play now, what is actively being worked on, and what is genuinely wanted next.

As of version 0.15.133.

In the build

Playable today.

  • N-body gravity at real scale, with 6DOF flight
  • The real solar system: today's date, real elliptical orbits, axial tilts and the Moon's real orbit
  • Every world's own air and wind: thin Martian CO2, Venus at 92 bar, Titan's frozen nitrogen
  • Aerodynamics from each part's real shape, and flaps that steer by their drag
  • Structures at their real stiffness that bend, wear through and buckle before they break
  • Heat shields that char like real ablators, and landers that cook on Venus unless insulated
  • Super-heavy hardware: the 9 m family, methane engines, hot staging, flaps and heat tiles
  • Real planetary imagery and elevation for every body, with rayed craters and Venus under its clouds
  • A night sky with real constellations, the Milky Way, airglow, the aurora and the planets
  • A launch complex built to be looked at: service tower, flame trench, deluge steam, floodlights
  • Mission planner with launch windows to the Moon, mid-course trims and landings
  • A map that follows your flight, with clickable apsides and other craft's orbits on a click
  • Time warp to ten million times on rails, held back only where the physics needs it
  • A ground tracking camera with a long lens, and broadcast calls from liftoff to engine cutoff
  • Docking, and EVA with a real jetpack budget and flags you can draw
  • Rovers built on a chassis, wheels that snap on like a car's, driven off the pad
  • Flying through cloud: billows rushing past and water running down the lens
  • A cockpit to sit in: live displays, working switches, mouse-look, your crew beside you, the launch heard through the hull
  • Career mode, 400+ challenges, and block-code automation
  • Paint, lettering and flight wear on every part
  • A builder that says what to add next, and a parts list you can jump around
  • Your own world on the title screen, and an in-game changelog
  • Accounts, the shop and this account center
  • iOS build with touch controls, and screen reader mode

Being worked on

In progress right now.

  • Tanks that hold what their volume holds
  • Engines that need ignitions, a minimum throttle and settled propellant to restart
  • Reaction wheels at real torque, with a control-moment gyro for big craft
  • Planet surfaces that hold up from far orbit
  • Touch layouts that fit every phone screen
  • A Windows release, and a notarized macOS build

Wanted, unscheduled

Real intentions, no dates.

  • Split-screen across up to four vessels
  • Nozzle flow separation for vacuum engines fired at sea level

Things move between these columns often, and some move backwards. When something lands, it is written up in the news — including the parts that went wrong.