News
Release notes and devlogs
What shipped, what broke, and what it took to fix. Written while it is still fresh, which is why some of it is unflattering.
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release
0.15: A cockpit to sit in
Press U in a Mk1 Capsule or Crew Cabin and you are inside it: padded walls, the windows the hull carries, couches or seats, breaker panels, the hatch and cabin lamps. Plus 130 updates, up to 0.15.133.
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release
0.14: Flaps that fly
Aero flaps steer the way Starship's do: out, each one rests swept back and folds in or out to take drag off or put it on its end of the ship, and you can watch them work through a belly flop. Plus 9 updates, up to 0.14.9.
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0.13: Power you can count on
Batteries hold what a real spacecraft battery holds for its weight, about ten times their old charge. Plus 6 updates, up to 0.13.6.
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0.3 to 0.13: the real solar system, real air, and your world on the title screen
Planets where they really are today, every world with its own atmosphere and wind, aerodynamics from each part's shape, a launch complex built to be looked at, and a title screen that shows where you left off.
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release
0.12: Leaving, and doing
Closing something sends it back where it came from: the pause wheel folds into its centre, Settings returns into the button that opened it, and the screen brightens behind them. Plus 20 updates, up to 0.12.21.
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0.11: Nothing just appears
Panels come from the button you pressed: Settings grows out of the pause wheel's spoke or the title screen's tile, Vehicles out of its row, a confirm out of the button that asked, and their contents follow in.
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0.10: Windows to the Moon
The planner finds the day to leave for the Moon. Plus 1 update, up to 0.10.1.
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0.9: The real solar system
A new world starts on today's date, with every planet and the Moon where they really are, on real elliptical orbits tilted the way they really are: windows to Mars and beyond open when they really do. Plus 2 updates, up to 0.9.3.
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0.7: Your world on the title screen
The title screen shows the world you were last in: the planet or moon your craft is on, at its real time of day, with a pulsing marker where it stands, or its orbit drawn round the planet with the craft going round it.
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0.6: Real structures
Every joint in a craft now holds at its real stiffness.
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0.8: The sky in front of other worlds
The Moon is lit by the Sun wherever you stand: from the launch pad at night it is no longer a black disc, and by day it hangs pale in the blue sky instead of vanishing into it. Plus 8 updates, up to 0.8.8.
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0.5: Real aerodynamics
The air now meets every part's real shape: noses and tapers drag by their slope, flat ends and open bases pay what they really cost, and a capsule falls heat shield first and drags like Apollo's.
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0.4: Physics closer to the real thing
Every planet has its own air: Mars is thin, cold carbon dioxide, Venus a crushing 92 bar at 737 K, Titan dense frozen nitrogen. Plus 2 updates, up to 0.4.2.
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0.3: Mars, the night sky and a working launch complex
Map-planned landings on Mars now work: the deorbit drops onto an impact course and landing guidance calls the burn. Plus 3 updates, up to 0.3.3.
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0.2.0 — Clouds you can fly through, and an ocean that has depth
Volumetric weather with real cloud tops, a rebuilt sea with sea state and flooding, and a launch pad that no longer shatters rockets on spawn.
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devlog
Automation you build out of blocks
Around 160 blocks, a pure interpreter, and a worked example that flies to orbit — programming a rocket without writing a line of code.
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devlog
Every planet is the real one
NASA and USGS imagery and elevation for every body in the game, baked into tiles — plus oblate gas giants and Saturn's rings rebuilt from scratch.